Welcome to the final week in our analysis of Chris Claremont and John Byrne’s run on Uncanny X-Men. The first four weeks can be found here, here, here, and here.
Fearless readers, we have come to the end of Claremont/Byrne’s classic run on Uncanny X-Men. There are some very emotional points in these issues, but on the whole, this doesn’t feel like an ending so much as it does yet another springboard for future storylines. And that’s what it is: after all, Uncanny X-Men is still going 30 years later, and even with Byrne’s departure, Claremont had another ten years left on the title. What’s more, Claremont and Byrne had things planned out for a further seven issues until Byrne decided to leave. But more on that later. For now, we’ll dive headfirst into the final eight issues of their run together.
When last we left our merry mutants, Dark Phoenix was preparing to return to Earth, her appetite for destruction not sated by consuming a whole star. In advance of her return, Lilandra’s Grand Council plans her demise, President Carter (for whom Claremont brings back his regrettable dialects) tells Jarvis to assemble the Avengers, and Beast devises a “mnemonic scrambler” which the X-Men can place on Phoenix to limit her powers. The first place Jean goes upon re-entering Earth’s atmosphere is her family’s home in Annandale-on-Hudson. Claremont’s captions say that “[t]his is Jean Grey’s home, not Dark Phoenix’s,” “[y]et Jean Grey is Dark Phoenix.” Her parents, and her sister, are woken from their beds in the middle of the night, their minds now an open book for Jean to unwillingly read. She senses their fear of her, and lashes out, turning a potted plant to crystal as an example of her terrible power. And she would have done more were it not for an unnatural fog produced by Storm that draws Jean out of the house, allowing Kurt to slap the mnemonic scrambler on her.
Welcome to week 4 of 5 in our analysis of Chris Claremont and John Byrne’s run on Uncanny X-Men. Weeks 1, 2, and 3 can be found here, here, and here.
This is not quite the reaction I was expecting. They’d fought Magneto, endured the Savage Land, tussled with Arcade and Proteus, and now the X-Men were preparing to go up against possibly their biggest threats yet, the Hellfire Club and Dark Phoenix. And yet I’m sitting here, after these seven issues, with a slight pang of disappointment. There are a number of things I could blame this disappointment on. First and foremost, as you may have noticed by the delayed episode this week, these last few days at Gobbledygeek HQ have been a mite rough. You’re also probably reading this column at least a day late. I don’t regard anything about this column as a chore–it was my idea, and there’s no money involved–but all the same, when you know you have something to do and not much time in which to do it, it can seem like a chore. Which I fully admit is not the best frame of mind to approach a work of art, be it a comic book, a movie, an album, what have you.
But the only reason I bring that up is because I don’t really want to consider the alternative: that for the first time during their run, and ramping up to the most iconic storyline of their joint tenure, Claremont and Byrne have stumbled. Nothing huge or damaging, but instead of continuing their ascent, a little fumbling of the ball. There are parts of these issues that are as epic as they should be, but something feels a little off.
Welcome to week 3 of 5 in our analysis of Chris Claremont and John Byrne’s run on Uncanny X-Men. Weeks 1 and 2 can be found here and here.
From #122, “Cry for the Children!,” to #128, “The Action of the Tiger!,” almost every X-Man experiences considerable developments. Since I spilled a boatload of digital ink in the first two columns by going through each issue chronologically, I figured I’d take a different tack this week. I’ll discuss each X-Man individually, then offer some overall thoughts after the fact.
The thirty-second episode of Gobbledygeek airs live tonight at 10:30 PM EST right here. Paul and I travel back to that long-ago time when quarters were plentiful, joysticks your only weapon against the deadliest enemies, and tickets your only reward. Plus you got to turn them in for a prize. So there was that. We are, of course, talking about the video game arcade, an establishment which seems to be dead beyond movie theaters and bowling alleys. We sort of miss arcades, so here we are. In the bonus hour, we’ll have upcoming DVD releases, me talking about movies, and more.
Reminder: Calling into the show is potentially a toll call, but if you’ve got a free Skype account and a free BlogTalkRadio account, you can use the free “Click to Talk” button to call in…for free!