Chance Mazzia has a lucrative second career as an erotic fiction model.
Gobbledygeek episode 411, “Biennial Torture Session (feat. Chance Mazzia),” is available for listening or download right here and on Apple Podcasts here.
He wasn’t going to get away that easy. Just in time for his biennial torture session, Chance Mazzia has been roped into another episode of Gobbledygeek. Since his last go-round, Chance has become a high school teacher, thereby automatically becoming a more productive member of society than either Paul or Arlo. Chance tells us about the esports team he coaches at school, Paul and Arlo share a rare moment of commiseration by not knowing any of the games Chance mentions, the gang is bummed out by the latest developments concerning Netflix’s live-action Avatar remake, and Paul and Arlo are surprised to fall in love with Harley Quinn.
Next: Taylor Swift delivers the best album of her career with Folklore.
- “Multiplayer” by Barbie, Video Game Hero (Original Motion Picture Soundtrack) (2017)
- “Spare Change” by Pet Rocks and Fake Flowers (2020)
Gobbledygeek episode 288, “Stay Evil, Dollface (feat. Scott Stamper),” is available for listening or download right here and on iTunes here.
Suicide is painless, so they say. But is Suicide Squad? That’s up to Paul and Arlo to decide, as they slather on clown makeup and hide their fuzzy pink unicorns to discuss the third film in the DC Extended Universe. Joining these Mostly Marvel Men is DC fan and opinionated tweeter Scott Stamper, known to the common folk as @DerfelMarek. Does the movie live up to its hype? Does it point to a bold new direction for the DCEU following the disappointments of Man of Steel and Batman v Superman: Dawn of Justice? As usual, there is disagreement. Whod’a thunk it. Plus, Paul and Scott dive into the 2015 animated film Justice League: Gods and Monsters while Arlo listens.
Next: original Gobbler and proud member of the Three Heathens, Joseph Lewis stops by to talk about his feature directorial debut A/V.
(Show notes for “Stay Evil, Dollface.”)
When Batman: Arkham Asylum was released in 2009, it was nothing short of a revolution for superhero video games. Before, there had been a handful of great superhero games, but most of them had been arcade side-scrollers or team brawlers (Activision’s first Spider-Man game is a notable exception). Arkham Asylum, however, placed you so fully in Bruce Wayne’s combat boots that it actually felt as if you got to know the hero better just by pushing some buttons and toggling an analog stick. Not only did you battle some of the Dark Knight’s greatest villains, you also sneaked around in the shadows, stealthily taking out bad guys before they even noticed you were upon them. The mix of fighting-and-hiding was extremely addictive and felt like the reinvention of an entire genre.
At the time, it would have been ridiculous to look at Arkham Asylum and go, “Great game, but look at all that untapped potential!” After having played Arkham City, though, it’s a reasonable reaction. Almost everything that was great about the first game has been refined, perfected, and expanded to create the most immersive superhero game yet released. The most obvious example is the fact that you can actually explore the vastness of Arkham City itself. One of the joys of the original was exploring the asylum grounds, but now that a portion of Gotham has been cordoned off as one big looney bin, you can glide past skyscrapers and swing from building to building. Whenever you get frustrated with a side mission or tire of beating down thugs, you can revel in the simple pleasure of zipping around the city, an exhilarating experience in and of itself.